This week I attempted to make a loading screen in unity using a white silhouette of our logo using a texture sprite sheet technique. I found this to be very difficult because you have to line up each of the parts exactly the same as before. I have to look more into this process as I've had a few problems with the animation lagg.
I also worked partly on our start up screen where it introduces the character and the story into the game I managed to complete these three sceens.
A character concept/pose I designed today, it is using more of an action styled pose where it has just jumped down.
Nice, the alien pose is really cool! c:
ReplyDeleteI think the logo and the storyboard should be left for now though so we can get the bulk of the main game done first as we should have more than enough time after Februrary once the prototype is submitted to add extra polish :)
The story board with the girl in the cage is really cool! but i think that the actual size of the cage is too big? Maybe if it was more cramped? It would make it more scary?
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