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| I've began building different areas now. |
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| I have also built and textured indented walls so the environment is less samey within the game, the added variation increases immersion |
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| The vent is now pretty much complete, allowing the player to enter it and hide from enemies. |
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| Another Small light with a light shaft effect, this one however is flickering due to power loss, i've applied an animation to the shaft, light, and material. |
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| I've Added some small lights to the stairs to grab the players attention and lead them in the right direction to explore. |
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| I've also began adding clutter that has been shoved against the wall like it would be realistically, this adds some immersion to the environment. |
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| Here again is an example of the new texture of the wooden garbage pile, you can really see the definition and depth in normal map. |
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| I've put a small light behind the helpful man with a light shaft applied, with a floor light beside him also to make him stand out some more. |
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| This area here features a small light which casts a shaft through the wooden panels that are used as a bridge to cross the gaping endless black hole beneath the player. |
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| A Metal Panel Texture I Created |
New Additions :
Light Shafts: I've found a light shafts script online and applied it to a selection of lights. the effect is wonderful and really adds to the immersion and atmosphere of the game.
Crates: I textured and built the crates in photoshop and Maya, the bumps on the textures were done by Filling a selected area, changing the layer to multiply, and adding Stroke, Outer glow, Inner Glow, Drop Shadow, Inner Shadow to the textures to give them the metal panel indentations
Indented walls: Built and textured by myself to add some structural variation to the environment.
Small Lights: Small light textured and built by me, so i can place them around the map conveniently
Stairs
Environment building
New Footstep sounds
Giant hole with wooden bridge
Vent
Light Dust
Added Clutter
New Alien Floors

















