Today I have managed to texture the conveyor belts and hook. They are exported out seperately as 3 different object so they can be re-adjusted in unity. I will next add bump and specular maps to the assets, and continue to texture the other asset for the room.
This is a shot of both the conveyor belts with a bump and specular maps. The bump highlights detail whilst the specular highlights light. They have been used together to give off a metal shine but also to show that they have a little wear and tear in them. The bottom shows a dried blood that has been left at the bottom and rust in the metal where is has started to decay.
This is the turbine fully textured and ready to be put into the game, it has a diffuse, bump, and specular map. I have used rust textures to make it look a little out and outdated whilst a complicated piping texture to exaggerate the high-tech style in which it is built. This is used to power machines around the facility and possibly to grind bodies.
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