I've incorporated The Alien Exit door that David has built, it's not UV mapped or textured yet so i slapped one on to give it some temporary value.
I've also put in the player model on the character controller, it looks good when standing, however, when moving, the model isn't fluid and is completely jittery, it's something to do with the controller or camera, must fix this. maybe adding the animations will solve the problem.
Showing posts with label General Game Posts. Show all posts
Showing posts with label General Game Posts. Show all posts
Wednesday, 23 April 2014
Monday, 21 April 2014
Michael G's Progress/Work done Update
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| I've began building different areas now. |
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| I have also built and textured indented walls so the environment is less samey within the game, the added variation increases immersion |
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| The vent is now pretty much complete, allowing the player to enter it and hide from enemies. |
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| Another Small light with a light shaft effect, this one however is flickering due to power loss, i've applied an animation to the shaft, light, and material. |
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| I've Added some small lights to the stairs to grab the players attention and lead them in the right direction to explore. |
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| I've also began adding clutter that has been shoved against the wall like it would be realistically, this adds some immersion to the environment. |
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| Here again is an example of the new texture of the wooden garbage pile, you can really see the definition and depth in normal map. |
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| I've put a small light behind the helpful man with a light shaft applied, with a floor light beside him also to make him stand out some more. |
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| This area here features a small light which casts a shaft through the wooden panels that are used as a bridge to cross the gaping endless black hole beneath the player. |
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| A Metal Panel Texture I Created |
New Additions :
Light Shafts: I've found a light shafts script online and applied it to a selection of lights. the effect is wonderful and really adds to the immersion and atmosphere of the game.
Crates: I textured and built the crates in photoshop and Maya, the bumps on the textures were done by Filling a selected area, changing the layer to multiply, and adding Stroke, Outer glow, Inner Glow, Drop Shadow, Inner Shadow to the textures to give them the metal panel indentations
Indented walls: Built and textured by myself to add some structural variation to the environment.
Small Lights: Small light textured and built by me, so i can place them around the map conveniently
Stairs
Environment building
New Footstep sounds
Giant hole with wooden bridge
Vent
Light Dust
Added Clutter
New Alien Floors
Thursday, 27 March 2014
Another Progress Screen Cap
As you Can see, I have quickly built a light casting object with wires attached to it, to further make the game more realistic. as well as that, the game overall looks exceptionally immersive if i may say so myself :D I've also increase the levels in photoshop so any viewer can see more of what's going on, the game currently is darker for gameplay reasons.
Alien Colour tests, Environment Progress
Colours Colors
Our game.....LOOKS AWESOME!!!!!
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| Blue Aliens |
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| Green Aliens |
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| Blue CloseUp |
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| GreenCloseUp |
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| Environment Entry Hallway |
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| Environmental Progress |
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| Chase ME!!!! |
Thursday, 13 March 2014
Friday, 28 February 2014
Coming Week Schedule
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| The Schedule Outlines the coming weeks intended progress |
At the moment, we are a little behind in work load, so hopefully we can pick up the pace.
Friday, 21 February 2014
Two Week Schedule
So....Here's a Schedule that provides information on the course of action required in the upcoming week and this one.
Wednesday, 12 February 2014
THE MERGE!!!
Unlimited Games And Barnpunk have formed....Unlimited Barnpunk.
Our game will incorporate the best of both sides, to make one, awesome, fantastic game.
There are many things that we will be keeping and scrapping and changing.
Our game will incorporate the best of both sides, to make one, awesome, fantastic game.
There are many things that we will be keeping and scrapping and changing.
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