Showing posts with label General Game Posts. Show all posts
Showing posts with label General Game Posts. Show all posts

Wednesday, 23 April 2014

Game Update - Davids Door, Joe's Player Model

I've incorporated The Alien Exit door that David has built, it's not UV mapped or textured yet so i slapped one on to give it some temporary value.

I've also put in the player model on the character controller, it looks good when standing, however, when moving, the model isn't fluid and is completely jittery, it's something to do with the controller or camera, must fix this. maybe adding the animations will solve the problem.





Monday, 21 April 2014

Michael G's Progress/Work done Update



I've began building different areas now.

I have also built and textured indented walls so the environment is less samey within the game, the added variation increases immersion


The vent is now pretty much complete, allowing the player to enter it and hide from enemies.

Another Small light with a light shaft effect, this one however is flickering due to power loss, i've applied an animation to the shaft, light, and material.

I've Added some small lights to the stairs to grab the players attention and lead them in the right direction to explore.

I've also began adding clutter that has been shoved against the wall like it would be realistically, this adds some immersion to the environment.

Here again is an example of the new texture of the wooden garbage pile, you can really see the definition and depth in normal map.


I've put a small light behind the helpful man with a light shaft applied, with a floor light beside him also to make him stand out some more.

I Have Also Updated the Textures of the wooden garbage piles, the bump map did not have enough depth to it before, so i re-did it and it's now much more intense and realistic, as well, beforehand, the Diffuse lacked any dirt and looked too clean, so applied to grunge to it to blend in with the environment more.

These are new crates i have modeled and textured with a specular, diffuse and normal map using crazy bump.
the diffuse texture was completely made from 3 seperate metal textures and a custom made roll texture with an overlay metal texture on it, with some dirt and grunge to finish them off, it was done in Photoshop.

This area here features a small light which casts a shaft through the wooden panels that are used as a bridge to cross the gaping endless black hole beneath the player.


A Metal Panel Texture I Created




New Additions :

Light Shafts: I've found a light shafts script online and applied it to a selection of lights. the effect is wonderful and really adds to the immersion and atmosphere of the game.

Crates: I textured and built the crates in photoshop and Maya, the bumps on the textures were done by Filling a selected area, changing the layer to multiply, and adding Stroke, Outer glow, Inner Glow, Drop Shadow, Inner Shadow to the textures to give them the metal panel indentations

Indented walls: Built and textured by myself to add some structural variation to the environment.

Small Lights: Small light textured and built by me, so i can place them around the map conveniently 

Stairs

Environment building

New Footstep sounds

Giant hole with wooden bridge

Vent

Light Dust

Added Clutter

New Alien Floors





Thursday, 27 March 2014

Another Progress Screen Cap


 As you Can see, I have quickly built a light casting object with wires attached to it, to further make the game more realistic. as well as that, the game overall looks exceptionally immersive if i may say so myself :D I've also increase the levels in photoshop so any viewer can see more of what's going on, the game currently is darker for gameplay reasons.

Alien Colour tests, Environment Progress



Colours Colors










Our game.....LOOKS AWESOME!!!!!



Blue Aliens
Green Aliens

Blue CloseUp
GreenCloseUp

Environment Entry Hallway
Environmental Progress

Chase ME!!!!


Friday, 28 February 2014

Coming Week Schedule

The Schedule Outlines the coming weeks intended progress

At the moment, we are a little behind in work load, so hopefully we can pick up the pace.

Friday, 21 February 2014

Two Week Schedule

So....Here's a Schedule that provides information on the course of action required in the upcoming week and this one.


Wednesday, 12 February 2014

THE MERGE!!!

Unlimited Games And Barnpunk have formed....Unlimited Barnpunk.

Our game will incorporate the best of both sides, to make one, awesome, fantastic game.

There are many things that we will be keeping and scrapping and changing.