Sunday, 24 November 2013

Re-Design & Figuring out things in ZBrush

I decided to re-design Monster Character 2 in order to come up of some kind of a varied monster, and in order to experiment with it. I will be going back to the original design and completing that soon.

So here is the re-design that I have being working on this week - it is incomplete.



This week I have also being trying to learn how to retopologize and poly paint in ZBrush and trying to see if I can do everything within the same program; I have also being experimenting and trying to learn ZBrush to see if I can transfer all the details from the high poly to the low poly. Since I do not know Zbrush that well everything is trial and error and I am trying to catch the errors as soon as possible so I can resolve it and move forward.

Retopology from high poly to low poly.


High poly model with a lot of detail and poly-paint. Trying to see if I can transfer texture into the low poly model.


Below you can see the retopologized model with details and poly-paint projected from the high poly model. This low poly model has 19110 tris and as you can see I have lost almost all the details the high poly model has. I need to figure out how to keep most of the details from the high poly on the low poly.


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