Tuesday, 12 November 2013

Reception Progress

Here I have shown the use of bloom/lens flares and anti-aliasing the make our game look visually stunning I have also found the use of deffered lighting in unity to allow the use of dynamic shadows with all lights like the spot and point instead of only the directional light. I am currently experimenting with various visual affects to set the right tone in our game such as motion blur, sun shafts, and many more.




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