Thursday, 10 April 2014

Response from the COTA team.

Today we had Gustavo, Luke and Charlie Scott come in to give us a critique on our game. We got some really awesome advice on how to improve our game, which we are going to use to help improve our game. 

From Gustavo:

Small Changes:

  • The Floor lights are too close to the ground (they don't show enough of the floor detail as they are too low).
  • A positive he claimed that "The alien is freaky man!" however, "Jesus I feel sick". We might need to adjust it to suit with the oculas to stop dizzyness. Apparently not having lights makes you more disorientated.
  • Another oculas change, possibly alter the controls so that it rotates the player around instead of just relying on mouse. This makes it more immersive and only really relying in the moving forward/running/crouching. And maybe an in game calibration for the oculas so that you can set up and teach the player how to lean.
  • Each week get someone else to check it, they always have a different opinion.
Big Changes:
  • Should landmark certain areas - This is probably the most important advice so that the player knows how to navigate around the maze, as to were certain things are. We can do this by for example having a broken generator in the corner so the player knows "ah I go left by the generator to go that way" etc. As an example we already have, Gustavo recognised the middle bit and where the broken pipe was. 
  • For when hiding from the alien - Tell the alien to NOT collide with a layer that is between the alien and the player (you can do this in the editor). It stops the alien ray-casting to the player (we can always message him for help).



    Style Changes:
    • You can't really see the floor - needs to be lighter so you can see where your going and also see details.
    • The Ground is a bit flat - possibly add in some ditches and more obstacles to give the player another thing to worry about.
    • Looks a bit repetitive - if we keep it dark we don't need to worry however a few people have mentioned to lighten it up (to see more detail). Even though its alien/scifi we should still have a few bent/broken areas. Make walls less straight.
    Positives:
    • He loves the monster sound and suggests a horrible scream when the alien gets close. "I love anything that sounds like a dinosaur"
    • The creature is cool, and so is the environment/current lighting. However was a bit unsure about the rubbish piles, thought they weren't very effective/good.

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