Monday, 21 April 2014

Michael G's Progress/Work done Update



I've began building different areas now.

I have also built and textured indented walls so the environment is less samey within the game, the added variation increases immersion


The vent is now pretty much complete, allowing the player to enter it and hide from enemies.

Another Small light with a light shaft effect, this one however is flickering due to power loss, i've applied an animation to the shaft, light, and material.

I've Added some small lights to the stairs to grab the players attention and lead them in the right direction to explore.

I've also began adding clutter that has been shoved against the wall like it would be realistically, this adds some immersion to the environment.

Here again is an example of the new texture of the wooden garbage pile, you can really see the definition and depth in normal map.


I've put a small light behind the helpful man with a light shaft applied, with a floor light beside him also to make him stand out some more.

I Have Also Updated the Textures of the wooden garbage piles, the bump map did not have enough depth to it before, so i re-did it and it's now much more intense and realistic, as well, beforehand, the Diffuse lacked any dirt and looked too clean, so applied to grunge to it to blend in with the environment more.

These are new crates i have modeled and textured with a specular, diffuse and normal map using crazy bump.
the diffuse texture was completely made from 3 seperate metal textures and a custom made roll texture with an overlay metal texture on it, with some dirt and grunge to finish them off, it was done in Photoshop.

This area here features a small light which casts a shaft through the wooden panels that are used as a bridge to cross the gaping endless black hole beneath the player.


A Metal Panel Texture I Created




New Additions :

Light Shafts: I've found a light shafts script online and applied it to a selection of lights. the effect is wonderful and really adds to the immersion and atmosphere of the game.

Crates: I textured and built the crates in photoshop and Maya, the bumps on the textures were done by Filling a selected area, changing the layer to multiply, and adding Stroke, Outer glow, Inner Glow, Drop Shadow, Inner Shadow to the textures to give them the metal panel indentations

Indented walls: Built and textured by myself to add some structural variation to the environment.

Small Lights: Small light textured and built by me, so i can place them around the map conveniently 

Stairs

Environment building

New Footstep sounds

Giant hole with wooden bridge

Vent

Light Dust

Added Clutter

New Alien Floors





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