This is a Wardrobe modeled in 3dsMax. This is perhaps one of the major assets for the reception level because it's function will be used to hide in away from the monsters view in the game. One of my co-lieges were able to code it where the player would run up to the wardrobe, press a key button and the player will be teleported into the wardrobe itself away from the monsters view. I think it will look better once player runs up to the wardrobe and instead of teleporting inside, they will have to pull on the handles to open and close the doors.
There were no major problems while I was modeling this asset. The most tedious part were modeling the hinges for the door. I would like to see more detail on the wardrobe but for now it serves it's purpose in the game.
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