Tuesday, 15 October 2013

Concepts

Environment concept for a laboratory room
Made this by rendering a Maya scene using planes for the walls and cuboids for the tanks and side surfaces and made a basic shape for the tables, lighting the scene and turning on shadows. In hindsight I should of rendered this out at a higher quality as the original image was quite blurry around the edges painting over it.


This was an early failed attempt at the laboratory, the perspective went odd and it looks very typical so it was scrapped
 
Adjusted the tone levels in the render and painted over the edges of the tanks and painted in areas where there would be more shadow or light and added a turqouise colour to the tanks.
Here I added silhouettes of people curled up to the tanks and painted over the top of them using a light coloured soft brush to make it look more like glass, also added bubbles to the water. I added detail to the tables, including a triangle sail as a table light to make the scene more interesting and added sciencey-paraphenallia to the table. I also added some posters with diagrams to the wall
 
Finished concept- added colour using a soft brush on a soft light layer and blended the shadow lights so the shadow wasn't as harsh and then added extra detail to the scene




Concept for how we intend our game to look. Rough paintover of a maya render of a storeroom with hand holding orb visible in the first person view. (Hand by Alice Sullivan)






Concept for the humans farmed by the aliens. Will probably change the colour of the gown to an off white/cream and make an updated version of this piece. Instead of the ankle tag I was thinking of an ear tag like farmed cattle have to further push the similarities to factory farms.


Like this maybe?


 

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