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Environment concept for a laboratory room |
Made this by rendering a Maya scene using planes for the walls and cuboids for the tanks and side surfaces and made a basic shape for the tables, lighting the scene and turning on shadows. In hindsight I should of rendered this out at a higher quality as the original image was quite blurry around the edges painting over it.
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This was an early failed attempt at the laboratory, the perspective went odd and it looks very typical so it was scrapped |
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Adjusted the tone levels in the render and painted over the edges of the tanks and painted in areas where there would be more shadow or light and added a turqouise colour to the tanks. |
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Here I added silhouettes of people curled up to the tanks and painted over the top of them using a light coloured soft brush to make it look more like glass, also added bubbles to the water. I added detail to the tables, including a triangle sail as a table light to make the scene more interesting and added sciencey-paraphenallia to the table. I also added some posters with diagrams to the wall |
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Finished concept- added colour using a soft brush on a soft light layer and blended the shadow lights so the shadow wasn't as harsh and then added extra detail to the scene |
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Concept for how we intend our game to look. Rough paintover of a maya render of a storeroom with hand holding orb visible in the first person view. (Hand by Alice Sullivan) |
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Concept for the humans farmed by the aliens. Will probably change the colour of the gown to an off white/cream and make an updated version of this piece. Instead of the ankle tag I was thinking of an ear tag like farmed cattle have to further push the similarities to factory farms.
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Like this maybe? |
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