Wednesday, 16 October 2013

Laboratory Knife

This is the first asset that I have done for the game. I made this model using 3dsMax and the knife will be added to the laboratory which is one of the levels in the game. It will only be used to fill out some space within game like many of the other assets that are to come in the nearby future. I will now give a brief explanation on to how I created this model knife. 


I first started by adding a simple cylinder shape from the standard objects bar.


After the cylinder was in place I then turned it into a editable poly which allows me to shape it into any form I want by selecting vertexes, polygons and so on. In this case I want to shape it into some sort of handle and then add the blade so the model will then look like a knife.  


Once the I was happy with the handle I added a cube from the standard objects bar. I turned this cube into an editable poly so I can shape it into a blade.

 

After I finished modeling the cube into a blade the knife was now finished. I added an auto-smooth tool because some of the polys could be seen. Before rendering the model into a picture I wanted some sort of lighting around the model so that it would stick out more and because of this I decided to make a three point light around the model. The final product is what you see in front of you now and all that needs to be done is the texturing but because the group and myself are only doing a grey box version of the game, there is no need for the texturing at this time.

2 comments:

  1. the lighting is pretty cool david, and the knife is looking sleek! next time I would advise you not to spend too much time explaining how you did it because the image shows the wip. Instead focus on why you created the object, how it is going to fit within the game and its purpose. you can also mention the problems you had creating it.

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  2. Those are all good points such what were the problems when I made this. I completely forgot about that, Thanks man.

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