Friday, 21 February 2014

Two Week Schedule

So....Here's a Schedule that provides information on the course of action required in the upcoming week and this one.


Wednesday, 19 February 2014

Catch Up on Work - Completed and What Needs to be Done.

For the past couple of weeks I have been looking at the Stealth Project, which is a Unity tutorial on their website.

https://unity3d.com/learn/tutorials/projects/stealth

With the help of this tutorial I have been working through the chapters that will apply to our game, such as the Interactions Chapter (Here I have been looking at the Single and Double Doors tutorials, as well as The Key tutorial), The Enemy AI Chapter (Chapter 4), where I have been looking at the Enemy Setup, Enemy Animator Controller and the Enemy Sight tutorials, to name a few. As well as a couple of videos from the Player Chapter. I will continue to watch the tutorials within these different chapters in the upcoming weeks.

I have found these tutorials extremely useful and very easy to follow along. They are well made, enabling me to learn the specific skills I need for our project in quite a timely manner. Furthermore, with our new access to the digital-tutors website I hope to be able to pick up a few more skills that can contribute to our project from there in the next coming days and weeks.

Additionally, I have been referring to our Trello page and I am checking off each script that has been assigned to me to complete once I have made it. This has been extremely helpful in keeping me up to date with what needs to be done, as well as being a helpful confidence boost when I see what has already been ticked off/ completed.

The Scripts that I have completed are:

Puzzles
AI Patrols
Level Transition
Progression Scripts (when a player does something it triggers an action)
Lever Transition

The current scripts I am working on at the moment are:

Enemy Sight - from the Stealth Project Unity Tutorials
Flickering Light Code
Doors - Stealth Project

I hope to have all of these, if not 2 of the 3 done by the end of this week (as I have already started them all).

For next week I hope to start working on the Player Light (the orb), such as working on the expriry of the light being emitted, recharge, and it being able to distract the AI. As well as the triggered events/ sounds.

All of the scripts that I have been tasked to create are (that have not been completed as of yet):

Prison Level

Light Flickers
Locked door sound played upon entering a collision
Door open when puzzle is completed
Triggered Events (Specifity will be applied in discussion)
Player Light (Expiry, Recharge, Distract AI)
Detention Scripts - when and how the AI detects the player
Triggered Sounds

Tutorial Level

Doors

Monday, 17 February 2014

Floor Platform Progress

Photoshop Alphas for Grated Floor Holes Transparency

Configuring Crazy Bump Bump Setting For grated floor

Modelling different floor's to find right idea, one that looks best and appropriate for game

Testing Floor in Unity with textures bump mapping and lighting

Different grated floor colours

Friday, 14 February 2014

Software

The software within the new group will remain the same which are..

Unity

Maya

3ds Max

ZBrush

Adobe Photoshop

Adobe Afte Effects

Adobe Audition

CrazyBump

C#

Thursday, 13 February 2014

Roles

We have disscused our primary roles and everyone seems happy with the tasks given to them. These roles that each individual chosen are also roles that they wish to do within the computer games industry. I have chosen to be the Asset 3D modeller within the group because that is the role I have picked in the last group. It is also something I know that I can do and wish to expand on, such as making more complex assets. Unwrapping and texturing each model is also something I will try and do, but with the time our group has left, I wonder if I will be able to do all of the models on time.

The primary roles each member picked are...

Michael Ghamloush: Producer, Enviormental Artist

Joe Coggins: Co Producer, Character Artist

Alice Sullivan: Scripter C#

David Argent: 3D Asstes Modeller

Wednesday, 12 February 2014

THE MERGE!!!

Unlimited Games And Barnpunk have formed....Unlimited Barnpunk.

Our game will incorporate the best of both sides, to make one, awesome, fantastic game.

There are many things that we will be keeping and scrapping and changing.

The Merge

Due to some unfortunate circumstances, before the christmas break, our group has now been merged with another. Our ideas are simailar and we hope too take the best ideas out of both our games and make something unique. There will be a lot of changes along the way, but we hope to have a full working game that everyone can enjoy by the end. The group now has four people in total and their names are...

Joe Coggins

Alice Sullivan

Michael Ghamloush

Myself, David Argent