Thursday, 8 May 2014

Unity Sound design/Implementation


For sound to be implemented into our game we first had to record it. once our sound was recorded, 
i was able to import it into audition and edit the sound files to suit the environment in unity, once that was done, it started to bring the level to life.

Sounds that were edited and implemented so far are
Protagonists breathing
Character talking to the player (My voice :D)
generator sounds
fan sounds
ambience sounds
wall light sounds
alien breathing
footsteps

the only thing that needs to be considered is prioritizing the sound so they don't cut each other out, which shouldn't take to long.



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