Wednesday, 19 February 2014

Catch Up on Work - Completed and What Needs to be Done.

For the past couple of weeks I have been looking at the Stealth Project, which is a Unity tutorial on their website.

https://unity3d.com/learn/tutorials/projects/stealth

With the help of this tutorial I have been working through the chapters that will apply to our game, such as the Interactions Chapter (Here I have been looking at the Single and Double Doors tutorials, as well as The Key tutorial), The Enemy AI Chapter (Chapter 4), where I have been looking at the Enemy Setup, Enemy Animator Controller and the Enemy Sight tutorials, to name a few. As well as a couple of videos from the Player Chapter. I will continue to watch the tutorials within these different chapters in the upcoming weeks.

I have found these tutorials extremely useful and very easy to follow along. They are well made, enabling me to learn the specific skills I need for our project in quite a timely manner. Furthermore, with our new access to the digital-tutors website I hope to be able to pick up a few more skills that can contribute to our project from there in the next coming days and weeks.

Additionally, I have been referring to our Trello page and I am checking off each script that has been assigned to me to complete once I have made it. This has been extremely helpful in keeping me up to date with what needs to be done, as well as being a helpful confidence boost when I see what has already been ticked off/ completed.

The Scripts that I have completed are:

Puzzles
AI Patrols
Level Transition
Progression Scripts (when a player does something it triggers an action)
Lever Transition

The current scripts I am working on at the moment are:

Enemy Sight - from the Stealth Project Unity Tutorials
Flickering Light Code
Doors - Stealth Project

I hope to have all of these, if not 2 of the 3 done by the end of this week (as I have already started them all).

For next week I hope to start working on the Player Light (the orb), such as working on the expriry of the light being emitted, recharge, and it being able to distract the AI. As well as the triggered events/ sounds.

All of the scripts that I have been tasked to create are (that have not been completed as of yet):

Prison Level

Light Flickers
Locked door sound played upon entering a collision
Door open when puzzle is completed
Triggered Events (Specifity will be applied in discussion)
Player Light (Expiry, Recharge, Distract AI)
Detention Scripts - when and how the AI detects the player
Triggered Sounds

Tutorial Level

Doors

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