Everything was modeled by using the same software, 3ds Max. Last time, there was a much more simple version of the generator, but at the same time it just looked awful, so I made some slight changes. These changes are the three pipes on top and the socket in the middle. The three pipes started out as a simple cylinder, where I first extruded it bit by bit and at the same time, rotated it, making it the shape that it is now. The bottom of the pipe was also extuded, but outward. The socket required a bit more time to make, as it is one whole model, rather then seperate pieces which might have sped up the process. The only tools I used to make the socket were, extrude and nothing more.
The generator will have to be placed against the wall, otherwise the pipes would just look out of place. If the generator had to be placed away from the walls, the pipes could act as some sort of exhaust with smoke comming out from the end. The socket and vent will act the same as described in the old generator.
928 Polys / 545 Verts
I have used smooth for both models, but the edges just keep showing up and I apologise if it is distracting. I would like Mike to test these generators within the game first, to see if it runs OK, before I decide to texture them.
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