Wednesday, 5 March 2014

Books I've Been Looking At

Here are two of the many books I have bought for both Unity and Coding.

The first book is called "Beginning 3D Game Development with Unity 4, All-in-One, Multi-Platform Game Development" - by Sue Blackman. I have found this book to be well structured, it's basically broken down in to two parts: the first part explains the overall logic involved when making games, which quickly gets you to the point where you can create simple game assets that can be built upon. The second part of the book walks you through the basics of a 'point and click' style first person game. In this part of the book I have found it extremely helpful looking at the state management scripts. What I have also found good with the parts that I have read in this book, is the easy to follow language used, which isn't too much to handle all at once, and it encourages the use of problem-solving skills, without it becoming too stressful or over-bearing, which is a vital part of scripting/ coding.


The second book (the latest book that I have bought), "Unity 4.x Game AI Programming" - by Aung Sithu Kyaw, Clifford Peters and Thet Naing Swe. This book specifically goes through "how to implement various AI Techniques in Unity3D by implementing the algorithm from scratch".

I have just started reading this book, and so far I have found it to be extremely useful and easy to follow. There are no big paragraphs of text, each bit of important information is written in a short and concise manner which makes it that much easier to follow. It also has extracts of code in the book which are simple to follow as well. 

Fingers crossed, with the help of the these two books (and the other 3 I have purchased on the topic of Unity and Coding), I hope to be able to learn a lot in the next coming weeks and months for our project, and they should be very helpful even past the deadline date for our project.

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