When the player walks around the processing room, it will not be as lit as this. It will be much much darker, which is why they will have the light orb as a source of light to navigate their way around.
Tuesday, 3 December 2013
Processing Room - Few Assets Added
Today I started putting the assets that have already been made by Toop and Joe in to the Unity project to see how things looked, and to scale them if needed. Below is a print screen of the conveyor belt and the meat hooks, along with the cooker. This isn't how it will look for the final thing, but it's just to give us a quick idea of how things will look and if we want to change bits, or add anything further.
Labels:
Alice Posts,
Unity
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