Tuesday, 3 December 2013

Human Modelling




03.12.13

Today I have worked on creating human typology starting from a basic mesh. I have been refering back to Autodesk's human mesh so as to help me with typology. I had a bit of trouble trying to figure out how to get the arm's typology trying to get the edge loops to match up with the rest of the muscle movement and anatomy.




04.12.13

Further typology has been added to the model to enhance the muscular structure to the body. I have added extra-edge loops to keep the model fairly even with the polys but also keeping in mind to keep it low on the polys. I now need to work on the final touches to the arms such as muscle and hands. I also need to create the head and improve typology around the neck and chest.




05.12.13

Today I finished off the legs by retopolgizing the knee caps and the formation around it. I then tightened up the rest of the torso by adding in more polys to give it a smoother shape. I added extra edge loops around the neck to help the movement to the neck muscle and shoulder as well as adding form to the face. I found great difficultied in trying to reconstruct the face in the way that typology will effect the the muscle movement and figure of the characters face.

06.01.14

As the new year starts I continue to model my human, I managed to complete the hand and attach it to the body, as well as producing an ear. The ear was very tricky, notheless I managed to get the shape in and attached to the head. I then spent a while re-typologising around the ears so that they fit on the body well, with very few triangles.







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