This is our brief:
Puzzle Game:
The main gameplay idea we have is to teach the player not to jump to conclusions about the first way they can tackle the puzzles. Although it may seem simple at first, it turns about to be a little bit more complicated; a process of finding leavers and moving obstacles may have to be discovered first before they can complete the puzzle.
Playing with the players mind:
We still want to work with the idea of the girl trapped in an alien industrial farming complex, however the story starts out with the girl falling asleep, and the game starts in a ‘dream world’ but the player doesn’t know this is a dream. You have to complete certain tasks/ puzzle in order to escape. However when you do finally escape it turns out that she has awoken from this dream, and she is in fact still stuck in the cage.
Our design is to be very clean and to create simple puzzles for the player to complete.
This is the kind of style we want to go for, a clean a crisp style although we shall consider adding in dirty and broken down areas to create different effects and to tackle emotion.
This is a simple map layout with very simple structures that we could incorporate such as alternate rooms to collect objects to allow you to pass current rooms.
A few level designs and strategies; the top image shows the need to move the box to get out the facility and that the lever is on the other side. The second image then shows an obsticle in the way i.e. need to be another platform to help you cross, and the last image shows the solution to get to the other side.
This is a concept of an alternate style we could persue with an old styled wooden shafts and dirty floors, with crates and containers.
Script:
Girl: (could be echo distorted)
''Where am I?''
''AHHHHHHHHHHH!!!'' - Scream
''What is this place?''
''Huh?'' - shock
''Maybe the lever on the other side of the room might do something...'' - monotone (hint)
''What does that orb do?'' - monotone (hint)
''Get me out of this place!'' - panic
''We are trapped in here like animals...'' - monotone (hidden meaning)
''I might have to try a different approach...'' - Questioning
''Maybe there is another way?...'' - Questioning
''(Grunts and moans)''
Story/scenes (monotone - talking to self): ''I have been trapped here since I can remember... What does the sun look like? I can't remember it... That man has tried to escape before. Many of us have, many have failed...They keep us in these cages, and when someone leaves, they don't come back. This is what they mark us with, this strange symbol. What does it mean?... Oh thank god its gone... It left the cage open! Nows my chance...''
Other prisoner:
''What do you want from me?'' - Anger
''HELP ME!'' - scream of terror
''AHHHHHHHH!!'' scream
''Get off me you overgrown chicken!'' - anger and scared
''Wake up'' - mono
''Over here'' - wisper
''(Grunts and moans)''
Other sounds/noises:
Predator cracking noises
Platapus noise
Chicken noise
Footsteps/Stomps
Chains
Bars rattle
Snapping
Machinery
Creepy laugh (prisoner)
Whispers (prisoners)