Tuesday, 24 September 2013

Plan of action

We have decided to use the Unity game engine as we are more familiar with it, games can be exported to multiple platforms and we would have the option of using the Oculus Rift with it. Also we could use Playmaker for Unity so we can use visual scripting which will be helpful for us since we aren't strong coders.

We will start by creating concept art for the project.
  • Character Designs - Aliens, human livestock, mutant altered humans, protagonist.
  • Environment - Interior, exterior
  • Objects - Light orbs, cages, machinery, keys, crates, etc.
(Colour coded for priority red = highest, green = lowest)
    Once we have Playmaker we will start grayboxing and getting the basic mechanics in.
    Joe's friend will be creating the sound.

    We will then create assets from the concept art and start rigging the character models.


    EDIT: Heard from Steve that we will be getting a more advanced visual scripting software in so we will be using that instead of Playmaker.
    Also using a visual scripting program exclusively can reduce game performance so we will likely still use visual scripting but also include some code for simpler actions like for the orbs.

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