Characters:
Protagonist (low priority)
Mutants (low priority)
Interior:
Cage room/s
Downstairs lever room
Hallways
Exterior:
Outside of building and surrounding area
Other/Objects:
Keys
Code:
Pick up
Throw
Animate arm throw
Enemy kill
Possibilities (depending on capabilities of the visual scripting program)
Orb distraction
Enemy Follow
AI movement (partially done)
Assets:
Characters:
Alien
Human livestock (possibly two different models)
Mutants (low priority)
Interior:
Cage
Doors
Lights
Machinery
Tables (maybe + chairs?)
Crates and barrels
Exterior:
Side of building (low priority)
Misc objects outside building (v. low priority)
Sound:
Ambience
Alien noises
Human mumblings
Narration for protagonist
Sound effects