Thursday, 26 September 2013

To Do

Concept Art:
Characters:
Aliens
Human livestock
Protagonist (low priority)
Mutants (low priority)

Interior:
Cage room/s
Processing plant 
Laboratory
Downstairs lever room
Storeroom
Hallways

Exterior:
Outside of building and surrounding area
Building/room layout/map

Other/Objects:
Light orb
Keys

Code:
Pick up
Throw
Animate arm throw
Enemy kill
Possibilities (depending on capabilities of the visual scripting program)
Orb distraction
Enemy Follow
AI movement (partially done)

Assets:
Characters:
Alien
Human livestock (possibly two different models)
Mutants (low priority)

Interior:
Cage
Doors
Lights
Machinery
Tables (maybe + chairs?)
Crates and barrels

Exterior:
Side of building (low priority)
Misc objects outside building (v. low priority)

Sound:
Ambience
Alien noises
Human mumblings
Narration for protagonist
Sound effects

Wednesday, 25 September 2013

A few ideas and inspiration

This is a quick insight as to how we may approach the core game mechanics. It shows a bit of clarification as to the order in which we can approach certain tasks.


These next two are some inspiration images I put together.




This is a concept for how the enemy might look, but we shall look more into the design and stylisation.




Tuesday, 24 September 2013

Plan of action

We have decided to use the Unity game engine as we are more familiar with it, games can be exported to multiple platforms and we would have the option of using the Oculus Rift with it. Also we could use Playmaker for Unity so we can use visual scripting which will be helpful for us since we aren't strong coders.

We will start by creating concept art for the project.
  • Character Designs - Aliens, human livestock, mutant altered humans, protagonist.
  • Environment - Interior, exterior
  • Objects - Light orbs, cages, machinery, keys, crates, etc.
(Colour coded for priority red = highest, green = lowest)
    Once we have Playmaker we will start grayboxing and getting the basic mechanics in.
    Joe's friend will be creating the sound.

    We will then create assets from the concept art and start rigging the character models.


    EDIT: Heard from Steve that we will be getting a more advanced visual scripting software in so we will be using that instead of Playmaker.
    Also using a visual scripting program exclusively can reduce game performance so we will likely still use visual scripting but also include some code for simpler actions like for the orbs.

    Moodboards

    These are some moodboards we had to further develop our ideas:


    Unity Test


    Made a quick test in Unity to see how we could create the environment. By using planes and cubes we can adjust the building layout much easier than if we made the building in Maya which is helpful for if we decide to change the size or layout at a later stage.
    I also added tiled wall and floor textures to get a general feel for the environment.
    This is just a test so will change as we update the game.

    For now we will be creating concept designs then moving on to greyboxing and creating assets.

    Roles?

    These are to be determined and finalised at a later date. However for the time being they are: 

    Rebecca Toop - Producer, 3D, Environment

    Joe Coggins - Animation, Concept Art, Story

    Alice Sullivan - Story, Coding, Textures

    Jamie Jamieson?

    TBC

    Day One! IDEAS.

    Our ideas so far:

    You are a young girl, who wakes up in a dark cage within a cell. It soon becomes clear that there are other prisoners there with you and that some have been there all of their lives. The result of all of you being there is that Alien beings want to farm the human population.

    Short Notes we've Discussed:

    - Sterile environment for the aliens.

    - Obvious signs of torture on the victims.

    - Light orbs that you can pick up to help light up your way - the ablilty to hide them if an alien comes near - Point light attached to a sphere object > HALO > adjust radius and intensity?

    - Alien posters - Black humour - example, a person roasting themselves.

    - Protagonist - Female, aged 16-20? Dressed in a hospital gown.

    - Other prisoners dressed in hospital gowns.

    - Simple gameplay, not too long.

    - Cages with people in cell rooms - crammed in everywhere they can possibly fit.

    - Male and Female prisoners - basic - motion capture for body movements - basic facial animations.

    - Enemy Aliens wearing gas masks - polluted air, toxic for them to breathe.

    - Start screen with the use of concept art - simple scene with text, maybe a demo of the gameplay.

    - Possible need for save function or respawn points if the gameplay becomes too long.