Sunday, 12 January 2014

Puzzle Level

Here is a quick overview of our puzzle level. We have been working on the main mechanics of how we want our puzzles to work, and also what type of puzzles we want the player to complete. The first two puzzles that we have in place (that will be shown in the photos below) show that by pressing levers (at the moment they are two grey boxes) some items in the world will change in to a position so that the player can advance, for example one lever moves a box underneath a grate so that the player can escape, where as another lever allows a box which is in the air to come down, so that the player can use it as a 'stepping stone' to get to the other side.

This first photo is just showing the layout as we have it so far. in the bottom right hand there is an additional room that has yet to have been placed properly, however when this is done this room will be 'downstairs' and the player will fall in there once they have completed the puzzles in the first room, the only way for them to get out of this downstairs room is to build a set of stairs up to the opening so they can continue.

This photo shows the 'stepping stone' block up in the air before the player has activated the trigger. 

Here is a screenshot of when the lever has been activated, and the box has moved in to its correct position so that the player can now advance over to the other side.

Here is the beginning stage of the grate and box puzzle. The grate is too high to jump in from the ground, so the box is needed to be able to give that extra height. Just like the puzzle shown above, a lever is needed to be activated: 
(The large grey box to the right of the screen is the lever) this has been activated, so now the box has moved under the grate so that the player is now ready to advance to the next section.


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